![]() ![]() Each character type has not only individual ratings in magic, archery, and melee, but unique talents. Each character card also has a supply of hit points, gold, up to four artifacts, and up to four tasks. Experience, gained from Tasks and encounters, grant additional dice. Training and various magical devices can raise these initial ratings. For instance, the mage begins with a high magic rating. Other actions include visiting the market, completing tasks, and so forth.Įach character has three combat abilities, magic, archery, and melee, and certain initial ratings. If you encounter a monster, Action always begins with a fight. In the basic game, the Nameless is the Shadow (go see the movie The Gamers if you don't immediately feel the need to say, "The Shadow!"), but in the full game, his identity is unknown until confronted, unless revealed by talking with the humble Mice.Įach turn consists, essentially, of movement, and Action. As soon as any player accomplishes this, the touch of the Nameless is felt, and once the Nameless appears, any player with a magic stone may journey to his fortress and confront him. First, his hero must complete a heroic deed, fulfilling his family legacy and gaining a magic stone. The most tedious part was separting out the components unused in the basic game. ![]() The initial setup was confusing and difficult the first time around, but painless once we got the hang of it. The players arrange sixteen map tiles into a grid and place encounters in their initial positions. For instance, the identity (and powers and weakness) of the Nameless is unknown at the beginning of the full game.Įach player takes the part of a hero, dwarf, fighter, mage, or elf, and selects either the male or female portrait and playing piece. The only significant differences are the addition of the Cleric as a fifth possible character and greater uncertainties in play. The game comes in an introductory form as well as the full game. Overall, it's a cute if unambitious-looking game. ![]() The components are not particularly fancy, just durable and clean cardboard punchouts, resin beads, and wooden squares. The box is lovely, in a vintage fantasy style. Translated from the German, RotH looks and plays differently than your typical American board game, although it does remind me of classic Avalon Hill games such as Wizards. Return of the Heroes is a board game enacting the story of ambitious young heroes finding their fortunes and then facing an ancient evil. ![]()
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